Passionate 3D Environment Artist creating true to scale environments, from buildings to prop work.

Currently seeking new opportunities to utilize VR, Architecture and Modeling skills.

Immersive Artistry Unleashed

Visionary Architectural Designs

From CAD to Scaled Model

Masterpieces in Motion

Border Crossing Simulation

Creating Virtual Realities

Maryland MEP Junior Achievement VR

Portfolio

Ports of Entry throughout the United States of America and Internationally, as well as personal projects.

Nogales Arizona

Dulles International

Kinryū-zan Sensō-ji

Dublin International

Resume

PROFESSIONAL EXPERIENCE

RTR Technologies, Maryland                                                                                    Jan 2018-2024

RTR Technologies is a Modeling, Simulation and Analysis technology services firm.  They develop, operate, and deploy niche discrete event simulations and models for DoD, DHS, and the healthcare industry to help customers understand their systems, improve performance, and save money.

Lead Designer, Distribution & Automation

  • Worked with a team to create architecture and additional tools used by the government at Ports of Entry

  • Recreate real world locations and character models, including rigging, skinning, or animating.

  • Design and improve sites with AutoCAD. Built 3D models of ports to create detailed design for placement for Officers and camera locations. Create designs for signage, television, and speakers’ placements.

  • Visit ports of Canada and Mexico to create layouts for Facial recognition and document screening on site.

  • Create 3D model of San Ysidro port, largest port in the United States of America, by taking government buildings and creating 3D models with AutoCAD to illustrate to Federal Customs Border Protection where traffic flow can be improved

  • Recreate numerous ports of entry, focusing on infrastructure components and AV Design, Hardware, and Systems.

  • Excellent skill in both documentation and providing feedback and direction, written and verbal.

Key Projects

Maryland MEP - Junior Achievement of Central

Created an educational game for the Maryland school system, designed to teach young adults about Machining, Production, and shipping of goods from a virtual reality environment. This project is currently in use and is used in dozens of classroom throughout the state. Developed for the HTC Vive and Meta Quest 2 using the VRTK DevKit.

 

O’Hare 21                 

Created various models of the international terminal as part of the $8.5B overhaul, optimized for real time simulations of passenger’s flow and security throughout the terminal and in adjacent areas.

 

Education And Skills

DePaul University                                       

Bachelor of Science/Game Development

Hard Skills

3D Modeling

UV Mapping

Lighting, Shading and Baking

Texturing (Normal and bump maps)

Virtual Reality Development

Digital Cinematography

Audio and Video Editing

Collaboration

Optimization

Tools

Motion builder

Blender

Unity Muse AI

ChatGPT

DeepAI

AutoCAD

Maya and 3Ds Max

Unity and Unreal

Photoshop, Illustrator and More

Soft Skills

Creativity

Desire to learn

Quick Learner

Working Independently

Incident Response

Delegation and Critique

Flexibility/Adaptability

Results-oriented

Team Leadership